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Since none of these fix all the things (good enemy scaling but don't address weapon/armor balance, address weapons but not armor, address damage scaling but not NPC placement, etc.), and universally have some amount of conflicts with other mods (Immersive Scaling does the most with the fewest conflicts, I think), I wanted to double-check I had found the best possible options before sinking a lot of hours into combining mod work into a single, glorious monolith.Įdit: One of my sub-goals is to accomplish all of the above with as few. Immersive Scaling - Damage - Dismemberment I've located the following mods, which do each to varying levels of efficacy / have extra thrown-in crap I don't want or care about: Enable greater variety of enemy spawning regardless of area Enable spawning of enemies that scale to player level Eliminate enemy & player health scaling Rescale Weapons & Armor to have much shallower power & upgrade curves I'm trying to get the most bang with the least amount of hack-work in FO4Edit to get things to play nice (haha, like that'll happen) in getting a balance overhaul to the gameplay to make it more evenly fun (read: dangerous) across the game and less bullet spongey.ĭifferent mods tackle it in different ways, so I wanted to see if I missed any mod or patches that could best accomplish the following: